{
  "slug": "cozy-automation-garden-tycoon",
  "name": "Cozy Automation Garden Tycoon",
  "summary": "A full automation-driven Roblox garden game and the flagship proving ground for LiveOps Goblin's reusable systems.",
  "status": "developing",
  "category": "Reference game",
  "categories": [
    "Roblox",
    "reference implementation",
    "automation game",
    "LiveOps proof"
  ],
  "capabilities": [
    "game systems",
    "automation economy",
    "reference implementation",
    "config-driven updates"
  ],
  "platforms": [
    "Roblox",
    "Rojo",
    "Luau"
  ],
  "outcomes": [
    "proof of reusable systems",
    "status-labeled game scope",
    "LiveOps reference implementation"
  ],
  "highlights": [
    {
      "title": "Automation garden concept",
      "summary": "The brief frames the game around idle tycoon, farming simulator, and automation-builder loops.",
      "status": "in-development"
    },
    {
      "title": "Eight-island progression",
      "summary": "The progression structure is a named proof-project theme and must be status-checked against source docs before launch claims.",
      "status": "planned"
    },
    {
      "title": "LiveOps proof",
      "summary": "The project demonstrates the relationship between a real game and LiveOps Goblin's reusable systems.",
      "status": "in-development"
    }
  ],
  "systems": [
    {
      "title": "Server-authoritative economy",
      "summary": "Economy and automation should be described as server-authoritative where source support confirms it.",
      "status": "in-development"
    },
    {
      "title": "Blockout to final art",
      "summary": "The brief names a procedural blockout and final-art replacement pipeline.",
      "status": "planned"
    }
  ],
  "technologies": [
    "Roblox",
    "Rojo",
    "Luau",
    "LiveOps Goblin"
  ],
  "relatedProjectSlugs": [
    "liveops-goblin"
  ],
  "caseStudy": {
    "intro": "This nested case study presents Cozy Automation Garden Tycoon as a reference game for LiveOps Goblin, with planned and in-development scope clearly separated.",
    "sections": [
      {
        "eyebrow": "Game concept",
        "title": "An automation-driven Roblox garden game.",
        "summary": "The brief frames Cozy Garden around idle tycoon, farming simulator, and automation-builder loops.",
        "status": "in-development",
        "points": [
          "Idle tycoon",
          "Farming simulator",
          "Automation builder"
        ]
      },
      {
        "eyebrow": "Progression",
        "title": "Eight-island progression remains planned scope.",
        "summary": "Eight-island progression is named in the brief, but the page keeps it status-labeled rather than presenting it as shipped.",
        "status": "planned",
        "points": [
          "Eight islands",
          "Progression map",
          "Scope check"
        ]
      },
      {
        "eyebrow": "Machines",
        "title": "Visible production is central to the game idea.",
        "summary": "Automation machines are part of the public concept and are described as game scope, not current completion proof.",
        "status": "in-development",
        "points": [
          "Machines",
          "Production loops",
          "Automation economy"
        ]
      },
      {
        "eyebrow": "Helpers",
        "title": "Helper creatures and utility robots support the automation fantasy.",
        "summary": "The brief names helper creatures and utility robots; the page keeps those as concept and implementation scope until source confirmation is available.",
        "status": "planned",
        "points": [
          "Helper creatures",
          "Utility robots",
          "Support systems"
        ]
      },
      {
        "eyebrow": "Estate architecture",
        "title": "Neighborhood and estate structure are treated as planned architecture.",
        "summary": "The public page references estate and neighborhood structure only at concept level while detailed source docs are missing.",
        "status": "planned",
        "points": [
          "Estate",
          "Neighborhood",
          "World structure"
        ]
      },
      {
        "eyebrow": "Runtime",
        "title": "Server-authoritative economy is the safety boundary.",
        "summary": "The project record names server-authoritative economy and config-driven updates as important runtime framing.",
        "status": "in-development",
        "points": [
          "Server authority",
          "Economy boundaries",
          "Safe updates"
        ]
      },
      {
        "eyebrow": "LiveOps updates",
        "title": "Config-driven updates connect the game back to LiveOps Goblin.",
        "summary": "The relationship to LiveOps Goblin is the reason this reference game belongs in the portfolio system.",
        "status": "in-development",
        "points": [
          "Config-driven updates",
          "Reusable systems",
          "Proof project"
        ]
      },
      {
        "eyebrow": "Monetization",
        "title": "Safe monetization is stated only as a principle.",
        "summary": "The page does not describe monetization mechanics or revenue outcomes because detailed source support is not available.",
        "status": "planned",
        "points": [
          "Safety principles",
          "No revenue claims",
          "No unsupported mechanics"
        ]
      },
      {
        "eyebrow": "Art pipeline",
        "title": "Blockout to final art remains explicitly planned.",
        "summary": "The brief names a procedural blockout and final-art replacement pipeline, so it is labeled as planned until source confirmation changes that status.",
        "status": "planned",
        "points": [
          "Blockout",
          "Final art replacement",
          "Production pipeline"
        ]
      },
      {
        "eyebrow": "Relationship",
        "title": "The game proves the product by needing it.",
        "summary": "Cozy Garden demonstrates LiveOps Goblin by giving the toolkit a concrete game context for reusable operations and status-labeled systems.",
        "status": "in-development",
        "points": [
          "Concrete game context",
          "Reusable operations",
          "LiveOps proof"
        ]
      }
    ],
    "diagrams": [
      {
        "title": "Cozy botanical automation hero",
        "summary": "A generated abstract hero for the automation garden concept.",
        "graphic": {
          "id": "cozy-hero",
          "alt": "Clockwork botanical automation world for Cozy Automation Garden Tycoon.",
          "status": "in-development"
        }
      },
      {
        "title": "Island progression diagram",
        "summary": "A generated island and automation loop diagram for the planned progression structure.",
        "graphic": {
          "id": "cozy-island-map",
          "alt": "Abstract island progression and automation loop diagram for Cozy Garden.",
          "status": "planned"
        }
      },
      {
        "title": "Machine helper estate system",
        "summary": "A generated abstraction of machines, helpers, robots, and estate structure.",
        "graphic": {
          "id": "cozy-system-illustration",
          "alt": "Abstract machine helper and estate system illustration for Cozy Automation Garden Tycoon.",
          "status": "planned"
        }
      }
    ]
  },
  "updatedAt": "2026-07-10",
  "url": "https://nimblique.studio/projects/liveops-goblin/cozy-automation-garden-tycoon/"
}
