{
  "slug": "cozy-automation-garden",
  "name": "Cozy Automation Garden",
  "summary": "A live Roblox automation garden game whose first island, Sproutworks Meadow, proves LiveOps Goblin's reusable systems.",
  "kind": "nested-proof",
  "status": "production-oriented",
  "status_label": "Live · Sproutworks Meadow",
  "flagship": false,
  "parent_project_slug": "liveops-goblin",
  "order": 90,
  "category": "Live Roblox game",
  "categories": [
    "Roblox",
    "live game",
    "automation game",
    "LiveOps proof"
  ],
  "capabilities": [
    "game systems",
    "automation economy",
    "reference implementation",
    "config-driven updates"
  ],
  "platforms": [
    "Roblox",
    "Rojo",
    "Luau"
  ],
  "outcomes": [
    "live first island",
    "proof of reusable systems",
    "status-labeled game roadmap"
  ],
  "highlights": [
    {
      "title": "Sproutworks Meadow is live",
      "summary": "The first island is publicly playable on Roblox. This release claim is limited to Sproutworks Meadow.",
      "status": "operational"
    },
    {
      "title": "Dewdrops Docks is coming soon",
      "summary": "Dewdrops Docks is the planned second island. Sproutworks Meadow remains the only island presented as live.",
      "status": "planned"
    },
    {
      "title": "LiveOps proof",
      "summary": "The live first island gives LiveOps Goblin's reusable systems a concrete game context.",
      "status": "operational"
    }
  ],
  "systems": [
    {
      "title": "Server-authoritative economy",
      "summary": "Economy and automation should be described as server-authoritative where source support confirms it.",
      "status": "in-development"
    },
    {
      "title": "Blockout to final art",
      "summary": "The brief names a procedural blockout and final-art replacement pipeline.",
      "status": "planned"
    }
  ],
  "technologies": [
    "Roblox",
    "Rojo",
    "Luau",
    "LiveOps Goblin"
  ],
  "heroLinks": [
    {
      "label": "Play Cozy Automation Garden on Roblox",
      "url": "https://www.roblox.com/share?code=5ce1565b5ef5a344a8ef67560c52e06e&type=ExperienceDetails&stamp=1789977341207"
    }
  ],
  "relatedProjectSlugs": [
    "liveops-goblin"
  ],
  "caseStudy": {
    "intro": "This nested case study documents Cozy Automation Garden's live first island, Sproutworks Meadow, while keeping future island scope and in-development systems explicit.",
    "sections": [
      {
        "eyebrow": "Live release",
        "title": "Sproutworks Meadow is the playable first island.",
        "summary": "Cozy Automation Garden is live on Roblox with Sproutworks Meadow. No player, revenue, or wider-world claims are implied by that release.",
        "status": "operational",
        "points": [
          "Live on Roblox",
          "Sproutworks Meadow",
          "First island"
        ]
      },
      {
        "eyebrow": "Progression",
        "title": "Dewdrops Docks is coming soon.",
        "summary": "Dewdrops Docks is the planned second island. Its original terrain-plan concept visual is not gameplay capture, and Sproutworks Meadow remains the only island this page presents as live.",
        "status": "planned",
        "points": [
          "Dewdrops Docks",
          "Coming soon",
          "Scope check"
        ]
      },
      {
        "eyebrow": "Machines",
        "title": "Visible production is central to the game idea.",
        "summary": "Automation machines are part of the public concept and are described as game scope, not current completion proof.",
        "status": "in-development",
        "points": [
          "Machines",
          "Production loops",
          "Automation economy"
        ]
      },
      {
        "eyebrow": "Helpers",
        "title": "Helper creatures and utility robots support the automation fantasy.",
        "summary": "The brief names helper creatures and utility robots; the page keeps those as concept and implementation scope until source confirmation is available.",
        "status": "planned",
        "points": [
          "Helper creatures",
          "Utility robots",
          "Support systems"
        ]
      },
      {
        "eyebrow": "Estate architecture",
        "title": "Neighborhood and estate structure are treated as planned architecture.",
        "summary": "The public page references estate and neighborhood structure only at concept level while detailed source docs are missing.",
        "status": "planned",
        "points": [
          "Estate",
          "Neighborhood",
          "World structure"
        ]
      },
      {
        "eyebrow": "Runtime",
        "title": "Server-authoritative economy is the safety boundary.",
        "summary": "The project record names server-authoritative economy and config-driven updates as important runtime framing.",
        "status": "in-development",
        "points": [
          "Server authority",
          "Economy boundaries",
          "Safe updates"
        ]
      },
      {
        "eyebrow": "LiveOps updates",
        "title": "Config-driven updates connect the game back to LiveOps Goblin.",
        "summary": "The relationship to LiveOps Goblin is the reason this reference game belongs in the portfolio system.",
        "status": "in-development",
        "points": [
          "Config-driven updates",
          "Reusable systems",
          "Proof project"
        ]
      },
      {
        "eyebrow": "Monetization",
        "title": "Safe monetization is stated only as a principle.",
        "summary": "The page does not describe monetization mechanics or revenue outcomes because detailed source support is not available.",
        "status": "planned",
        "points": [
          "Safety principles",
          "No revenue claims",
          "No unsupported mechanics"
        ]
      },
      {
        "eyebrow": "Art pipeline",
        "title": "Blockout to final art remains explicitly planned.",
        "summary": "The brief names a procedural blockout and final-art replacement pipeline, so it is labeled as planned until source confirmation changes that status.",
        "status": "planned",
        "points": [
          "Blockout",
          "Final art replacement",
          "Production pipeline"
        ]
      },
      {
        "eyebrow": "Relationship",
        "title": "The live first island gives the toolkit a real game context.",
        "summary": "Sproutworks Meadow demonstrates the relationship between a playable game and LiveOps Goblin's reusable operations while future scope remains status-labeled.",
        "status": "operational",
        "points": [
          "Concrete game context",
          "Reusable operations",
          "LiveOps proof"
        ]
      }
    ],
    "diagrams": [
      {
        "title": "Cozy botanical automation hero",
        "summary": "A generated abstract hero for the automation garden concept.",
        "graphic": {
          "id": "cozy-hero",
          "alt": "Clockwork botanical automation world for Cozy Automation Garden.",
          "status": "in-development"
        }
      },
      {
        "title": "Island progression diagram",
        "summary": "A generated island and automation loop diagram for the planned progression structure.",
        "graphic": {
          "id": "cozy-island-map",
          "alt": "Abstract island progression and automation loop diagram for Cozy Garden.",
          "status": "planned"
        }
      },
      {
        "title": "Machine helper estate system",
        "summary": "A generated abstraction of machines, helpers, robots, and estate structure.",
        "graphic": {
          "id": "cozy-system-illustration",
          "alt": "Abstract machine helper and estate system illustration for Cozy Automation Garden.",
          "status": "planned"
        }
      }
    ]
  },
  "updatedAt": "2026-09-21",
  "url": "https://nimblique.studio/projects/liveops-goblin/cozy-automation-garden/"
}
